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Author Topic: The Video Games MegaThread  (Read 4945 times)

Frankie

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Re: The Video Games MegaThread
« Reply #500 on: March 27, 2017, 11:46:18 pm »
ME:A is fucking not so bad.

The characters here are better than ME1 and the fact that people are trying to compare them is pretty funny (don't tell me you cared for Garrus or Tali in ME1, they weren't even characters in that game, it wasn't until the second game that they were actually fleshed out while in ME:A the characters are all pretty fleshed out from the get-go).

Story is okay, pacing is great, but so far the game is drawing a lot of similarities to the first especially after the big reveal for the Kett in the middle of the game (the Kett feel like Reaper-lite, while the Remnants are basically Protheans although this is an unfair conclusion as I have yet to see anything else from them other than the fact that their technology is the driving force in saving Andromeda).

All in all, the hate is entirely overblown honestly. It's got a lot of content (most of it compelling as the side missions have decent enough stories and contribute to the viability of the planets, giving incentive to complete them), and not a lot of filler (unlike Dragon Age: Inquisition, that game is for no-lifers because there's WAAAAY too much filler and little incentive to continue playing them all but you're forced to because of the leveling system).

Honestly, this is much better than Inquisition. I'd say the gameplay is easily hands down the best of the series and I would probably rank it above ME1 honestly (not a big fan of the first one). It's not anything special, it's got flaws, but deep down it's a good time.

ME:A is the definition of a solid 7/10.
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Frankie

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Re: The Video Games MegaThread
« Reply #501 on: March 27, 2017, 11:50:11 pm »
Oh and it's also funny when people try to point out bad dialogue and voice acting.

It's not like the OT had none of that. No, not at all (but seriously, the OT has some corny ass dialogue with pretty bad voice acting to boot too). I'd guess I would say that the OT is more consistent in writing and voice acting, but it's still a trilogy compared to one game. Compare each game by themselves to Andromeda and you get a more even match-up.

The One Who Lurks

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Re: The Video Games MegaThread
« Reply #502 on: March 28, 2017, 03:11:45 pm »
don't tell me you cared for Garrus or Tali in ME1

But I did...

Frankie

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Re: The Video Games MegaThread
« Reply #503 on: March 28, 2017, 03:41:48 pm »
don't tell me you cared for Garrus or Tali in ME1

But I did...

I can see Garrus...but Tali? Really? She was just there. Don't get me wrong the next two games she's absolutely incredible and probably my second favorite overall, but she was nothing in the first game.

Robert Neville

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Re: The Video Games MegaThread
« Reply #504 on: April 08, 2017, 08:56:36 am »
So, Frank, you played it on PC, right? Can you say anything about these patch-related error reports?

Frankie

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Re: The Video Games MegaThread
« Reply #505 on: April 09, 2017, 06:16:54 pm »
So, Frank, you played it on PC, right? Can you say anything about these patch-related error reports?

Have yet to try out the patch. Will do soon more than likely.

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Frankie

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Re: The Video Games MegaThread
« Reply #507 on: May 09, 2017, 09:56:34 pm »
This has got to be one of the most haunting trailers I've ever seen for a game:

https://www.youtube.com/watch?v=Gd139Nin33M

For a game like this that showcases a dead child, a school shooting, and human trafficking just through its single-player experience actually makes me incredibly excited for the possibility of being thrusted in that situation to try and contain it.

The fact that only 3 people are making this game (experienced developers, but still) just makes it all the more awe inducing. Definitely wouldn't have gotten away with this bleak realistic darkness if constrained by a studio.

JakeVoronkov

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Re: The Video Games MegaThread
« Reply #508 on: May 12, 2017, 09:11:32 pm »
Just picked up Red Dead Redemption at a garage sale. Can't wait to play it.
Jake Voronkov

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Everything is terrible.


Robert Neville

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Re: The Video Games MegaThread
« Reply #511 on: June 30, 2017, 05:16:54 pm »
Bottom 10

No Man's Sky = -449 points, 239 votes

Mafia 3 = -368 points, 208 votes

Cossacks 3 = -241 points, 139 votes

Mighty No 9 = -92 points, 46 votes

Homefront The Revolution = -92 points, 56 votes

Batman: The Telltale Series = -84 points, 74 votes

Dead Rising 4 = -72 points, 48 votes

Bombshell = -57 points, 26 votes

Infinite Warfare = -56 points, 146 votes

How to Survive 2 = -47 points, 36 votes

Watch Dogs 2 = -41 points, 135 votes

I am genuinely surprised by the lack of that Ghostbusters tie-in game.

Most people on that website have simply forgotten it even exists, let alone bothered to play it, that's why. Don't worry, it still got "Worst game based on a license" so justice had been done.

Ayy, Infinite Warfare wasn't last.

That's because most people on the website never thought COD was particularly good in the first place, so many actually liked the shift to space. Hell, like I said before, the star reviewer of the place gave it 77 - higher then Modern Warfare 1, let alone any other COD in between.

I'm now wondering why exactly Danny gave this a "Dumb" rating two weeks after I posted it.

cupcake

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Re: The Video Games MegaThread
« Reply #512 on: June 30, 2017, 06:14:58 pm »
This is so much like those Trollfighter games we wanted to do about 3 years ago, I almost feel nostalgic. Except that it's a bit more retarded, so...not really?

If you wanted to make a video game, you're on the wrong forum, pal.  Most of the users here are complete retards when it comes to tech.
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Robert Neville

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Re: The Video Games MegaThread
« Reply #513 on: June 30, 2017, 07:22:20 pm »
Kinda feel bad that no one responded to this essay.

Well, they're two relatively obscure games, and you kinda have to be consistently immersed in game culture to know of them. (Though they're still somewhat known inside it: Serpent of the Staglands I mentioned earlier in the thread is (deservedly) in a whole different realm of obscure, for instance.) In a way, that's a reason why I often prefer freeware RPGMaker: hardly anyone plays them (though I intend to change that somewhat), but you can beat them in a couple of hours and then write a several-thousand word review that'll be read and responded to, even if it's the creator telling you to get lost. )

Anyway, I also got Life and Strange for my birthday, and finished first episode of it last week, I won't touch the rest of it for a while, since I'm just too busy for now. It's been described everywhere I read as "like TellTale but better", and so I guess Walking Dead game fans here will like it a lot more than I do at the moment.  It probably does give more freedom than TellTale (according to the episode summary, I've made 4 major decisions and ~15 minor that'll have some consequences later on.)

Coming off Alpha Protocol, though, it still feels rather restricted for me. Things like automatic SMS conversations, photo-taking as a scripted dialogue option (even though she's a photographer), and the way major decisions often have you choose between two options and then watch the rest of conversation go automatically aren't exactly endearing. It's still nice, but doesn't feel like GOTY so far.

Telltale's The Walking Dead is legitimately an amazing experience (my personal 2012 GOTY). Life Is Strange is one of the worst games I have ever had the displeasure of playing BUT it makes for some funny ass playthroughs for Youtubers.
Kinda feel bad that no one responded to this essay.

Well, they're two relatively obscure games, and you kinda have to be consistently immersed in game culture to know of them. (Though they're still somewhat known inside it: Serpent of the Staglands I mentioned earlier in the thread is (deservedly) in a whole different realm of obscure, for instance.) In a way, that's a reason why I often prefer freeware RPGMaker: hardly anyone plays them (though I intend to change that somewhat), but you can beat them in a couple of hours and then write a several-thousand word review that'll be read and responded to, even if it's the creator telling you to get lost. )

Anyway, I also got Life and Strange for my birthday, and finished first episode of it last week, I won't touch the rest of it for a while, since I'm just too busy for now. It's been described everywhere I read as "like TellTale but better", and so I guess Walking Dead game fans here will like it a lot more than I do at the moment.  It probably does give more freedom than TellTale (according to the episode summary, I've made 4 major decisions and ~15 minor that'll have some consequences later on.)

Coming off Alpha Protocol, though, it still feels rather restricted for me. Things like automatic SMS conversations, photo-taking as a scripted dialogue option (even though she's a photographer), and the way major decisions often have you choose between two options and then watch the rest of conversation go automatically aren't exactly endearing. It's still nice, but doesn't feel like GOTY so far.

Telltale's The Walking Dead is legitimately an amazing experience (my personal 2012 GOTY). Life Is Strange is one of the worst games I have ever had the displeasure of playing BUT it makes for some funny ass playthroughs for Youtubers.
Life is Strange is pretentious nonsense; plain and simple. Lol it's so fucking bad.
What a pity. A friend of mine who finished that game on it's fullest said that he absolutly loved it. Well, snowflakes, I suppose

Meanwhile, I started playing Life is Strange Episode 2 now, exactly 4 months after I played episode 1. So far, it's exactly as mediocre as the preceding one. Still that sense of things happening in a vacuum, still the same barely interactive dialogues where choice occasionally seems placed only  where it would matter the least. I just got to a point where, after seeing a fisherman standing alongside the "Save our City" booklets, seeing two unemployed recently, etc. you only possible response to his "Arcadia is not the same fishing town I grew up in" is "Has the town changed?" or "Talk Later". Ugh. I think I'll be going outside now and finish this later. Before starting another episode in a few more months time, at this rate.
Watching the YMS guy play this game was pretty fun.

Yeah, that way you don't have to think too hard about it. Yeah... I really don't like it when some say a game "should have been a movie", etc. (especially because it's totally not true here, and the movie would've likely been ****.) However, I can't deny that the best parts of the game are, in rough order: those long Max-Chloe conversations that are totally non-interactive: the moments where you just hear her thoughts about all the stuff laying about; (some of) the actual adventure gameplay setpieces where you get a range of objects to work on and a chance to be wrong (like the train one, even though it also makes no sense.)

At the same time, it's clear that Dontnod has no idea how to make the dialogue choices work, or indeed, how to handle multiple plotlines in general. I still didn't finish the episode: I quit again after the following happened.

In the previous episode, I made the early choice to tell the principal about that Nathan jerk. In this episode, I've received a threat spray-painted onto the wall of the dorm, plus a threatening text message from anonymous caller (as well as a legal threat from his rich father.) Now, I run into the principal again, in what is an optional encounter, and I can't either show him the text message or the dorm. Like, I can confront him about the case itself, but I can't mention this key detail while he harps on about how safe the academy is! And really, so much of the plot is like this so far.

So, I finally came back to this game and finished it all over the week. Basically, it seems like I dropped it off back then right before it finally hit its stride. Episode 3 is very much its peak, being at a high 9/10. The process finally gets complexity to it, and the way every second phrase in it is basically a consequence of your past choice is awesome, and while it might've been a little cliche, the end of episode 3/start of episode 4 was basically perfect (if you played it, you know what I'm referring to). Episode 4 is similarly strong for the first two thirds, but the ending section is bland, mainly existing to tie up every tertiary character's plotline with a boilerplate statement from Max, right before the not-so-surprising twist. Episode 5 is when Dontnod runs out of ways to continue organically and throws literally every single alternate chain of events possible instead. There are some awesome setpieces at the start, and some really good scenes too, but at that point the story goes full Donnie Darko, and it sucks. (The whole "nightmare" bit is one of the worst things I have played through in a while.)

In all, I would go for 7,1/10 or thereabouts. It's absolutely worth playing for the middle, in spite of the flaws before and after. I also tried looking at it same way I did at 1984 earlier, as a syncretic amalgamation of earlier works, and this gets confusing as well. Essentially, main time travel plotline is more-or-less equal parts Butterfly Effect, Back to the Future, and Donnie Darko, with significant elements of The Girl with Dragon Tattoo + "normal" high school romance films. Not a single one of them is done as well or better than forebears, but they support each other altogether due to mutual necessity. I wish there was a version of it dropping the Donnie Darko aspect entirely (and perhaps "Dragon Tattoo" one as well), but then the strict 5 day structure would not have a justification, and it would become something significantly more scattered like Firewatch. to give just one example.

Now I really want to just go through Heavy Rain purely to compare the two (and since I already got it with the console), and then go for comparisons with more recent alternatives: TWD Season One, Dreamfall Chapters (though that would essentially require original The Longest Journey and Dreamfall first), Firewatch... perhaps even Technobabylon and Gemini Rue on the other end of the spectrum!

Tut

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Re: The Video Games MegaThread
« Reply #514 on: June 30, 2017, 07:36:54 pm »
I paid money for a video game for the first time in my life a few months ago. Bought Civ V on sale for twelve bucks. I've only played it a few times since then, but it's a fun game. Portugal is my fave.

cupcake

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Re: The Video Games MegaThread
« Reply #515 on: June 30, 2017, 07:52:28 pm »
for indie games, i got INSIDE, which is a good platformer so far.  definitely has atmosphere. 
goodbye!

Robert Neville

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Re: The Video Games MegaThread
« Reply #516 on: June 30, 2017, 08:03:13 pm »
This is so much like those Trollfighter games we wanted to do about 3 years ago, I almost feel nostalgic. Except that it's a bit more retarded, so...not really?

If you wanted to make a video game, you're on the wrong forum, pal.  Most of the users here are complete retards when it comes to tech.

Yeah, I know: for that, I go to RMN in the link above or the Russian Riot Pixels (plus a whole bunch of related developer blogs not worth listing in full on here). To be fair, RPGMaker is probably the most retard-friendly game engine there is, which is why there is so much shit on it, with the above probably being another example. (Though I might well try it now out of morbid curiosity regardless.) Still, it had its own breakthrough games that were entirely narrative-based (To The Moon and Always Sometimes Monsters), neither requiring that much coding, which is why I'm sticking around both here (narrative) and there (actual design stuff).

After all, making short free prototype games on it to test out the writing ideas I might have put into (unfinished) scripts otherwise, while learning all the high-level coding in the meantime to eventually create a proper commercial game seems like the most realistic way to enter the industry now. Pretty  much all the successful indie developers I know of had a little trail of such small games before their big hit, while those trying to go commercial from the get go either get their reputation soiled with ambitious, empty, unfinished messes, or start by selling something so ordinary no-one ever pays attention to them even as their skills improve.   

for indie games, i got INSIDE, which is a good platformer so far.  definitely has atmosphere. 

Oh of course, one of the best games of past year, (or so I heard.) After all, that's ~80,000 sales on PC alone in the first week (~600,000 now), 79% from the ultra-negative community on our RP, and I'm pretty sure it got a few GOTYs as well. Really ought to look up more about the developers (Playdead), actually. I know they became stars of the gaming world after Limbo (which is why they could spend nearly six years on Inside), but I don't know how big the team was, or what past experience they had, and that stuff is often quire interesting.

cupcake

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Re: The Video Games MegaThread
« Reply #517 on: June 30, 2017, 08:14:45 pm »
After all, making short free prototype games on it to test out the writing ideas I might have put into (unfinished) scripts otherwise, while learning all the high-level coding in the meantime to eventually create a proper commercial game seems like the most realistic way to enter the industry now. Pretty  much all the successful indie developers I know of had a little trail of such small games before their big hit, while those trying to go commercial from the get go either get their reputation soiled with ambitious, empty, unfinished messes, or start by selling something so ordinary no-one ever pays attention to them even as their skills improve.   


i recall my rather short phase of wanting to become a game developer.  Long story short, programming sucks and I hate C++ dearly, but it's a useful skill to brag about.


Oh of course, one of the best games of past year, (or so I heard.) After all, that's ~80,000 sales on PC alone in the first week (~600,000 now), 79% from the ultra-negative community on our RP, and I'm pretty sure it got a few GOTYs as well. Really ought to look up more about the developers (Playdead), actually. I know they became stars of the gaming world after Limbo (which is why they could spend nearly six years on Inside), but I don't know how big the team was, or what past experience they had, and that stuff is often quire interesting.

I played the Limbo demo for a long time years ago.  I was close to getting the game, but I chose not to.  There was a Steam bundle where I could get both Limbo and INSIDE for like $9 or something.  Next game I plan to get is DragonBall Xenoverse.
goodbye!

cupcake

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goodbye!

Frankie

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Re: The Video Games MegaThread
« Reply #519 on: July 16, 2017, 01:41:26 am »
Still one of my favorite game related videos:

https://www.youtube.com/watch?v=l_u18_BKczg

 

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