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Author Topic: The Video Games MegaThread  (Read 4908 times)

Robert Neville

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Re: The Video Games MegaThread
« Reply #540 on: May 19, 2018, 03:44:10 pm »
Downloaded Galactic Civilisations 2 off Humble Bundle when it was free yesterday. Next time, I should probably post more about such giveaways, in case anyone left here is interested in such games. It's old, but apparently still very good, and since I bought Endless Space 2 a couple of months ago, I now have two 4X space strategy  games to compare to each other. (Not that I am likely to have time to seriously play either one for the foreseeable future, when their sessions stretch into dozens of hours.)

Then, Torment: Tides of Numenera can be played for free until the end of the weekend, along with 60% discount to continue playing. To those not in the know, it's theoretically an RPG, but more of a visual novel in practice, with 2 million words or so, and the ability to talk your way out of any potential fight. It certainly has a pretty unusual premise: you are a discarded avatar of a god who's just gained sentience now that your creator moved on to the next body, and your newborn mind is infected by some psychic thing (Sorrow) that's devoted to hunting down said god and anyone he's created. The idea is not wholly unique (I heard a certain Japanese game that recently got a sequel also did that, but that would be going deep into spoilers.), but still original for the genre, and there's a ton of other weirdness around.

Even so, the game and the writing have been controversial, and I can see why. In its first few hours, at least, there's an issue similar to what I felt with Life is Strange at first; you get a lot of dialogue choices, (unlike LiS, TellTale or Alpha Protocol, there's often 6-7 of them at once), but their logic is deeply questionable. So often, something strange you never heard of will be name-dropped, and you'll have some other useless or duplicate questions, but no way of asking about that very thing. You'll just have to trust it'll come up later in the story, which may never happen. The way a $4million+ game has nice area graphics, but doesn't bother with portraits during conversations, or describes the numerous recollections of god's past lives entirely through text, is also weird to say the least.

Still, there's merit to it, and I'll probably play for a bit more, but I doubt I'll buy this at this time, discount be damned.

 

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